Responsibilities
Profile and optimize game performance (CPU, GPU, Memory) using standard industry tools (e.g., Unreal Insights, RenderDoc)
Act as a technical guardian for the art team, ensuring assets meet performance standards and naming conventions
Develop and maintain efficient art pipelines and tools (editor utilities, validators) to streamline workflows
Investigate and solve complex rendering and stability issues related to new UE5 technologies (Nanite, Lumen)
Collaborate closely with the Asset Leads to improve scalability across platforms
Support the team in implementing and optimizing complex material shaders
Requirements
Professional experience as a Technical Artist in the games industry
Deep understanding of Unreal Engine 5, including profiling and debugging tools
Experience with memory management and asset validation workflows
Solid understanding of 3D math and rendering pipelines
Proficiency in German
Bonus Skills
Strong knowledge of Python or Blueprints for tool creation
Experience with Blender scripting and pipelines
Passion for space or sci-fi games