GovCIO is seeking a Unity Developer (Software Developer 2) to support the modernization of a USSOCOM Science and Technology Virtual Reality (VR) training project. The project enables Special Operations Forces to train in realistic virtual environments. This position is based in Pensacola, FL, with a hybrid on-site/remote work model.
Responsibilities
As a Unity Developer on this project, you will design, implement, and maintain Unity-based capabilities that extend and modernize the platform, working within an existing codebase to deliver performant, mission-focused features while collaborating closely with engineers, designers, and government stakeholders.
- Design, code, and maintain Unity-based applications and modules in support of the Project.
- Implement features in C# following provided specifications, coding standards, and secure development practices.
- Extend and refactor existing VR Workbench capabilities, including scenes, prefabs, UI, and interaction logic.
- Develop scripts and tools to automate routine or manual tasks in the Unity Editor (e.g., bulk scene updates, object configuration, content management).
- Analyze system and application requirements, including input/output needs, data flow, and integration points with external systems and services.
- Profile and optimize Unity scenes and assets to meet VR performance targets (frame rate, memory usage, and load times).
- Participate in code reviews to ensure quality, maintainability, and adherence to standards and project architecture.
- Write and maintain technical documentation, including implementation notes, user instructions, and operations guides in accordance with project standards.
- Collaborate with VR designers, engineers, and government stakeholders to translate requirements into implementable Unity features.
- Support troubleshooting and defect resolution in development and test environments.
Qualifications
Education:
- High School with 3 - 6 years (or commensurate experience)
Clearance:
- Eligible to obtain/maintain a Secret DoD security clearance
Required Skills and Experience:
- 2+ years of 3D development experience in Unity
- Strong C# programming skills (OOP and core data structures)
- Proficiency with the Unity Editor (scenes, hierarchies, GameObjects, prefabs, basic lighting, asset/scene management)
- Experience using Git and standard branching workflows in a team environment
- Ability to write Unity C# scripts to implement features and automate workflows
- Working knowledge of 3D fundamentals (meshes, materials, textures, UVs) and how they affect performance
- Experience maintaining and modifying existing codebases (debugging, refactoring, incremental enhancements)
Preferred Skills and Experience:
- Experience developing VR applications in Unity and optimizing for VR performance (frame rate, polygon counts, draw calls, shaders, post-processing)
- Experience designing gameplay/interaction systems (input handling, state machines, interaction logic)
- Familiarity with Unity’s Profiler and other performance/debugging tools
- Experience integrating Unity applications with external services, APIs, or data sources
- Experience with multiplayer/networked applications in Unity (e.g., Mirror or similar)
Posted Salary Range
USD $80,000.00 - USD $100,000.00 /Yr.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, disability, or status as a protected veteran. EOE, including disability/vets.
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